Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 111 days ago
3 / 6 / 3
K / D / A
42.9%
Kill participation
948.1
Damage / min
8,365g
339.4 gold / min
14
8 placed · 0 cleared
179
7.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTea#2299
Illaoi · Top
3 / 7 / 8
39.3% KP
33,460
33.6% share
10,742g
203 CS · 8.2/m
NattyNatt#2005
Sylas · Jungle
8 / 2 / 11
67.9% KP
25,011
25.1% share
12,950g
195 CS · 7.9/m
zwaker#T1WIN
Mel · Mid
7 / 2 / 9
57.1% KP
21,000
21.1% share
12,290g
224 CS · 9.1/m
Serenity#2551
Nilah · ADC
8 / 3 / 4
42.9% KP
13,444
13.5% share
15,067g
220 CS · 8.9/m
Kiedyś Się UDA#NOOB
Nautilus · Support
2 / 1 / 13
53.6% KP
6,738
6.8% share
7,589g
29 CS · 1.2/m
Red side
DefeatL Vasco O #EUW
Renekton · Top
6 / 6 / 2
57.1% KP
18,144
24.6% share
10,127g
198 CS · 8/m
Zanzarah#1996
Udyr · Jungle
2 / 2 / 5
50% KP
14,247
19.3% share
9,894g
192 CS · 7.8/m
Annie IRL#Annie
Annie · Mid
3 / 6 / 3
42.9% KP
23,370
31.7% share
8,365g
179 CS · 7.3/m
K Z#euwz
Kalista · ADC
2 / 8 / 1
21.4% KP
12,133
16.4% share
8,815g
194 CS · 7.9/m
Kite Machine#2015
Thresh · Support
1 / 6 / 4
35.7% KP
5,899
8% share
6,066g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
