Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 111 days ago
2 / 9 / 3
K / D / A
55.6%
Kill participation
610.9
Damage / min
7,028g
308 gold / min
17
8 placed · 0 cleared
133
5.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Singed · Top
7 / 4 / 10
60.7% KP
13,547
19.6% share
9,748g
157 CS · 6.9/m
Ultimate M8#EUW2
Nunu & Willump · Jungle
11 / 0 / 12
82.1% KP
18,153
26.2% share
13,261g
184 CS · 8.1/m
Kiki#MATES
Yasuo · Mid
6 / 0 / 7
46.4% KP
13,068
18.9% share
11,242g
195 CS · 8.5/m
Creepano#gfghs
Zeri · ADC
1 / 3 / 13
50% KP
12,344
17.8% share
10,811g
211 CS · 9.2/m
ΚΤΕΛ Σπάρτης#23100
Neeko · Support
3 / 2 / 16
67.9% KP
12,109
17.5% share
7,779g
16 CS · 0.7/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
2 / 9 / 3
55.6% KP
13,938
25.7% share
7,028g
133 CS · 5.8/m
Cheburashka#Ace
Jarvan IV · Jungle
3 / 7 / 1
44.4% KP
10,175
18.8% share
7,867g
150 CS · 6.6/m
EL DIABLO#YEN
Ryze · Mid
1 / 4 / 1
22.2% KP
14,200
26.2% share
7,751g
184 CS · 8.1/m
Magnus Carlsen#PIUL
Kai'Sa · ADC
1 / 3 / 2
33.3% KP
8,301
15.3% share
9,328g
212 CS · 9.3/m
arcymistrz albo#lina
Poppy · Support
2 / 5 / 5
77.8% KP
7,648
14.1% share
6,245g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
