Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 111 days ago
6 / 12 / 11
K / D / A
51.5%
Kill participation
795.2
Damage / min
13,968g
367.1 gold / min
26
12 placed · 4 cleared
234
6.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryM0rghot#EUW
Shen · Top
4 / 9 / 12
40% KP
17,868
13.8% share
16,088g
243 CS · 6.4/m
ALLEN IVERNSON#IVERN
Ivern · Jungle
3 / 1 / 29
80% KP
11,484
8.9% share
14,869g
195 CS · 5.1/m
Josch#Tales
Locke · Mid
24 / 11 / 5
72.5% KP
50,049
38.8% share
21,331g
254 CS · 6.7/m
drown the light#CN1
Jinx · ADC
9 / 5 / 15
60% KP
37,388
29% share
20,262g
371 CS · 9.8/m
positive guy#help
Alistar · Support
0 / 7 / 28
70% KP
12,326
9.5% share
10,031g
19 CS · 0.5/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
6 / 12 / 11
51.5% KP
30,258
20.3% share
13,968g
234 CS · 6.1/m
TTV Mandarynnn#guwno
Graves · Jungle
19 / 8 / 2
63.6% KP
58,284
39% share
23,537g
395 CS · 10.4/m
UwU eNko OwO#Meow
Zoe · Mid
2 / 8 / 7
27.3% KP
22,366
15% share
13,549g
271 CS · 7.1/m
xFluffyT#0000
Aurelion Sol · ADC
5 / 1 / 10
45.5% KP
30,810
20.6% share
17,523g
351 CS · 9.2/m
Irode#EUW
Blitzcrank · Support
1 / 11 / 10
33.3% KP
7,674
5.1% share
9,410g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
