Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 111 days ago
8 / 2 / 2
K / D / A
29.4%
Kill participation
908.8
Damage / min
11,312g
523.7 gold / min
9
7 placed · 0 cleared
194
9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
8 / 2 / 2
29.4% KP
19,630
21.6% share
11,312g
194 CS · 9/m
SeXnS#SeXnS
Vi · Jungle
3 / 2 / 7
29.4% KP
12,907
14.2% share
10,150g
185 CS · 8.6/m
SORS EST PARATUS#VISUM
Akali · Mid
10 / 1 / 4
41.2% KP
19,497
21.4% share
11,520g
223 CS · 10.3/m
SRAMON#GUWNO
Draven · ADC
12 / 5 / 6
52.9% KP
29,451
32.4% share
13,336g
180 CS · 8.3/m
ShadowZerô#2805
Soraka · Support
1 / 1 / 19
58.8% KP
9,495
10.4% share
7,670g
27 CS · 1.3/m
Red side
DefeatPolish Prodigyヅ#dylu
Dr. Mundo · Top
0 / 5 / 2
18.2% KP
10,482
15.3% share
7,147g
180 CS · 8.3/m
race my mind#drake
Lee Sin · Jungle
7 / 6 / 3
90.9% KP
12,381
18.1% share
10,323g
134 CS · 6.2/m
ttv ronaldoo#1234
Syndra · Mid
2 / 5 / 5
63.6% KP
18,934
27.7% share
8,253g
192 CS · 8.9/m
kasiliom#mimi
Ezreal · ADC
1 / 10 / 5
54.5% KP
17,597
25.7% share
7,564g
135 CS · 6.3/m
Ezi4Fun#EUW
Bard · Support
1 / 8 / 8
81.8% KP
9,022
13.2% share
6,709g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
