Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 110 days ago
10 / 11 / 12
K / D / A
61.1%
Kill participation
1,643.1
Damage / min
14,728g
382 gold / min
32
13 placed · 1 cleared
218
5.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBekind18#EUW
Ornn · Top
4 / 9 / 20
52.2% KP
32,404
15.4% share
13,711g
240 CS · 6.2/m
TOG Woldjo#Yuri
Aatrox · Jungle
6 / 10 / 19
54.3% KP
30,280
14.4% share
16,602g
261 CS · 6.8/m
Crappi#Zed
Zed · Mid
16 / 7 / 16
69.6% KP
63,354
30.1% share
21,171g
266 CS · 6.9/m
SRAMON#GUWNO
Swain · ADC
16 / 4 / 18
73.9% KP
69,715
33.1% share
21,252g
257 CS · 6.7/m
sense of urgency#2026
Thresh · Support
4 / 6 / 30
73.9% KP
14,698
7% share
12,119g
33 CS · 0.9/m
Red side
DefeatDeleOmneSanctum#Nihil
Sett · Top
8 / 9 / 6
38.9% KP
54,947
21.8% share
15,590g
249 CS · 6.5/m
404 Raydio#Ray
Skarner · Jungle
7 / 8 / 20
75% KP
54,564
21.6% share
15,984g
242 CS · 6.3/m
Annie IRL#Annie
Annie · Mid
10 / 11 / 12
61.1% KP
63,340
25.1% share
14,728g
218 CS · 5.7/m
marcus thuram#vamos
Lucian · ADC
9 / 9 / 8
47.2% KP
61,812
24.5% share
18,894g
272 CS · 7.1/m
D0kai#41119
Karma · Support
2 / 9 / 21
63.9% KP
17,468
6.9% share
10,927g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
