Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 110 days ago
5 / 6 / 4
K / D / A
50%
Kill participation
819.1
Damage / min
10,313g
383.6 gold / min
20
8 placed · 2 cleared
186
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Annie · Top
5 / 6 / 4
50% KP
22,021
22.8% share
10,313g
186 CS · 6.9/m
ALLEN IVERNSON#IVERN
Ivern · Jungle
1 / 2 / 7
44.4% KP
5,571
5.8% share
9,373g
155 CS · 5.8/m
Abner#EUW0
Sylas · Mid
2 / 4 / 3
27.8% KP
15,166
15.7% share
8,559g
189 CS · 7/m
NOT OVER#MUTED
Ezreal · ADC
4 / 4 / 6
55.6% KP
27,940
28.9% share
12,779g
249 CS · 9.3/m
INFLATEDPawełek#INFL
Senna · Support
6 / 5 / 7
72.2% KP
25,858
26.8% share
10,196g
51 CS · 1.9/m
Red side
VictoryOLEG INSEC#OLEG
K'Sante · Top
6 / 2 / 6
57.1% KP
8,713
10.1% share
13,264g
222 CS · 8.3/m
ismααα#EUW
Jarvan IV · Jungle
5 / 2 / 13
85.7% KP
17,877
20.7% share
12,356g
202 CS · 7.5/m
chasing ghosts#1314
Syndra · Mid
4 / 5 / 5
42.9% KP
21,387
24.7% share
10,074g
191 CS · 7.1/m
FNC Upset#0308
Sivir · ADC
6 / 4 / 9
71.4% KP
31,904
36.9% share
14,750g
261 CS · 9.7/m
SpatialAwareness#macro
Janna · Support
0 / 5 / 17
81% KP
6,532
7.6% share
8,563g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
