Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 110 days ago
4 / 6 / 7
K / D / A
31.4%
Kill participation
616.7
Damage / min
9,749g
402.3 gold / min
16
8 placed · 1 cleared
151
6.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatExileh8#44444
Twisted Fate · Top
4 / 6 / 5
34.6% KP
11,993
14% share
10,605g
212 CS · 8.7/m
TWTV DETDERT#12MAJ
Graves · Jungle
5 / 6 / 11
61.5% KP
21,506
25.1% share
10,620g
181 CS · 7.5/m
Secret#6994
Viktor · Mid
7 / 6 / 11
69.2% KP
25,006
29.2% share
10,366g
193 CS · 8/m
SLY Wakz#SLY
Jhin · ADC
6 / 9 / 4
38.5% KP
15,754
18.4% share
10,418g
166 CS · 6.9/m
BARDIE3#0711
Bard · Support
4 / 8 / 16
76.9% KP
11,351
13.3% share
8,205g
14 CS · 0.6/m
Red side
VictoryStormzzzze#SSJ2
Ekko · Top
8 / 2 / 5
37.1% KP
18,193
19% share
12,333g
211 CS · 8.7/m
JG top boy#lync1
Lee Sin · Jungle
6 / 3 / 9
42.9% KP
17,760
18.6% share
12,554g
173 CS · 7.1/m
Annie IRL#Annie
Syndra · Mid
4 / 6 / 7
31.4% KP
14,944
15.6% share
9,749g
151 CS · 6.2/m
HARD RICO#HARD
Ezreal · ADC
13 / 9 / 5
51.4% KP
33,746
35.3% share
14,293g
187 CS · 7.7/m
LiL TommyG#EUW
Nautilus · Support
4 / 6 / 20
68.6% KP
11,077
11.6% share
9,305g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
