Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 110 days ago
3 / 6 / 5
K / D / A
50%
Kill participation
483.2
Damage / min
8,825g
353.5 gold / min
10
8 placed · 1 cleared
174
7 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv CruncyWM#WHITE
Sylas · Top
12 / 0 / 5
45.9% KP
35,307
32.5% share
13,458g
178 CS · 7.1/m
JG top boy#lync1
Naafiri · Jungle
7 / 1 / 11
48.6% KP
17,509
16.1% share
13,775g
197 CS · 7.9/m
eeZaZ#333
Syndra · Mid
7 / 5 / 9
43.2% KP
24,569
22.6% share
10,210g
174 CS · 7/m
Spear Shot#1111
Pantheon · ADC
7 / 6 / 9
43.2% KP
19,307
17.8% share
11,136g
156 CS · 6.2/m
ARI OF OLYMPUS#god
Leona · Support
4 / 4 / 19
62.2% KP
11,962
11% share
8,975g
27 CS · 1.1/m
Red side
DefeatAbner#EUW0
Tahm Kench · Top
3 / 8 / 2
31.3% KP
13,862
16.5% share
7,147g
129 CS · 5.2/m
TWTV DETDERT#12MAJ
Graves · Jungle
5 / 6 / 7
75% KP
20,649
24.6% share
10,962g
206 CS · 8.3/m
Annie IRL#Annie
Annie · Mid
3 / 6 / 5
50% KP
12,065
14.4% share
8,825g
174 CS · 7/m
Sjurdt#EUW
Hwei · ADC
3 / 10 / 6
56.3% KP
25,112
29.9% share
9,596g
163 CS · 6.5/m
LiL TommyG#EUW
Bard · Support
2 / 7 / 9
68.8% KP
12,280
14.6% share
7,317g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
