Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 110 days ago
10 / 7 / 9
K / D / A
54.3%
Kill participation
1,267.9
Damage / min
12,434g
450.5 gold / min
10
9 placed · 1 cleared
213
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBattle Queen#777
Qiyana · Top
19 / 1 / 5
68.6% KP
36,133
32.4% share
17,627g
238 CS · 8.6/m
LAST CHANCE#KMC
Lee Sin · Jungle
1 / 8 / 6
20% KP
12,080
10.8% share
9,698g
170 CS · 6.2/m
Annie IRL#Annie
Annie · Mid
10 / 7 / 9
54.3% KP
34,994
31.4% share
12,434g
213 CS · 7.7/m
sacoche vespa#2069
Tristana · ADC
5 / 7 / 3
22.9% KP
19,545
17.6% share
14,845g
242 CS · 8.8/m
TD BlueShiet#EUW
Lulu · Support
0 / 2 / 18
51.4% KP
8,612
7.7% share
8,283g
38 CS · 1.4/m
Red side
Defeatranged top#GGV
Karthus · Top
1 / 12 / 4
20% KP
17,578
21.2% share
8,404g
176 CS · 6.4/m
PUBΛ#UBA
Wukong · Jungle
10 / 4 / 6
64% KP
19,106
23.1% share
12,740g
195 CS · 7.1/m
reio byk#2208
Galio · Mid
3 / 10 / 9
48% KP
15,371
18.6% share
9,002g
178 CS · 6.4/m
IIIIIIIIIIIIIl#IIII
Jhin · ADC
9 / 4 / 3
48% KP
18,372
22.2% share
14,446g
262 CS · 9.5/m
1ººººº1#EUW
Neeko · Support
2 / 6 / 12
56% KP
12,352
14.9% share
8,659g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
