Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 110 days ago
4 / 3 / 9
K / D / A
41.9%
Kill participation
888.2
Damage / min
9,649g
417.7 gold / min
15
8 placed · 2 cleared
168
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmart#Top
Gnar · Top
2 / 7 / 3
27.8% KP
13,824
20.6% share
7,701g
156 CS · 6.8/m
lifetime#zoer
Vi · Jungle
6 / 6 / 5
61.1% KP
14,502
21.6% share
11,517g
179 CS · 7.7/m
ObiDagsYTB#EUW
Ahri · Mid
5 / 6 / 3
44.4% KP
18,570
27.6% share
9,693g
179 CS · 7.7/m
Kite Machine#2015
Senna · ADC
5 / 2 / 5
55.6% KP
13,595
20.2% share
9,949g
157 CS · 6.8/m
vierfuenfkonzept#upsgg
Nautilus · Support
0 / 10 / 8
44.4% KP
6,734
10% share
5,977g
28 CS · 1.2/m
Red side
VictoryCripple#Gwen
Urgot · Top
8 / 5 / 3
35.5% KP
21,629
25.7% share
11,139g
165 CS · 7.1/m
Cheburashka#Ace
Nocturne · Jungle
6 / 4 / 9
48.4% KP
15,222
18.1% share
11,070g
140 CS · 6.1/m
Annie IRL#Annie
Annie · Mid
4 / 3 / 9
41.9% KP
20,517
24.4% share
9,649g
168 CS · 7.3/m
Shenare#EUW
Kalista · ADC
13 / 4 / 5
58.1% KP
20,691
24.6% share
14,126g
231 CS · 10/m
4Fun4Matchmaking#N1 WP
Thresh · Support
0 / 2 / 18
58.1% KP
5,981
7.1% share
7,249g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
