Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 110 days ago
12 / 6 / 15
K / D / A
57.4%
Kill participation
1,060.2
Damage / min
14,947g
434.1 gold / min
18
7 placed · 2 cleared
209
6.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV DETDERT#12MAJ
Vayne · Top
6 / 7 / 7
46.4% KP
25,142
18.1% share
13,603g
236 CS · 6.9/m
Soren#RS457
Sylas · Jungle
9 / 8 / 7
57.1% KP
27,168
19.6% share
15,237g
232 CS · 6.7/m
Jamie#EUW2
Kog'Maw · Mid
1 / 10 / 9
35.7% KP
33,425
24.1% share
11,771g
255 CS · 7.4/m
ASTAGHFIRULLAH#PLS
Lucian · ADC
5 / 12 / 5
35.7% KP
32,620
23.5% share
15,583g
310 CS · 9/m
Myrtus#P38
Camille · Support
7 / 10 / 11
64.3% KP
20,442
14.7% share
12,289g
31 CS · 0.9/m
Red side
VictoryMelljo#4562
Kalista · Top
13 / 3 / 11
51.1% KP
40,287
25.3% share
20,740g
338 CS · 9.8/m
Rybson Reformed#FREE
Jarvan IV · Jungle
4 / 8 / 27
66% KP
26,716
16.8% share
14,626g
223 CS · 6.5/m
Annie IRL#Annie
Annie · Mid
12 / 6 / 15
57.4% KP
36,507
23% share
14,947g
209 CS · 6.1/m
før vi går hjem#ykey
Vladimir · ADC
17 / 4 / 3
42.6% KP
45,878
28.8% share
18,983g
278 CS · 8.1/m
Reze 対 Makima#チェンソー
Nami · Support
1 / 7 / 30
66% KP
9,637
6.1% share
10,836g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
