Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 110 days ago
7 / 10 / 14
K / D / A
42%
Kill participation
952.4
Damage / min
12,583g
400.5 gold / min
23
11 placed · 5 cleared
192
6.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKDF DuDu#KING1
Ambessa · Top
15 / 10 / 4
41.3% KP
36,884
27.8% share
17,420g
222 CS · 7.1/m
Tea#2299
Nocturne · Jungle
8 / 11 / 15
50% KP
33,567
25.3% share
13,581g
163 CS · 5.2/m
Phenomeno#007
Locke · Mid
15 / 11 / 3
39.1% KP
26,386
19.9% share
14,255g
206 CS · 6.6/m
navy#sera
Seraphine · ADC
7 / 6 / 17
52.2% KP
27,776
20.9% share
13,983g
214 CS · 6.8/m
TWTV KAAGAROO#EUW11
Trundle · Support
1 / 12 / 19
43.5% KP
7,995
6% share
9,640g
34 CS · 1.1/m
Red side
Victorybunni#wave
Twisted Fate · Top
13 / 13 / 4
34% KP
33,063
21.7% share
21,476g
300 CS · 9.5/m
HighintheSky#EUW
Jarvan IV · Jungle
3 / 8 / 24
54% KP
23,900
15.7% share
13,882g
181 CS · 5.8/m
Annie IRL#Annie
Annie · Mid
7 / 10 / 14
42% KP
29,921
19.6% share
12,583g
192 CS · 6.1/m
The Sweet Kiss#1214
Kai'Sa · ADC
14 / 8 / 13
54% KP
38,825
25.5% share
19,251g
250 CS · 8/m
Passed Pawn#EUW2
Pyke · Support
13 / 7 / 15
56% KP
26,660
17.5% share
13,425g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
