Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 109 days ago
10 / 2 / 7
K / D / A
47.2%
Kill participation
1,131.7
Damage / min
12,386g
500.1 gold / min
26
8 placed · 5 cleared
195
7.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwaterlike#99706
Mordekaiser · Top
3 / 5 / 2
23.8% KP
10,664
12.6% share
8,347g
155 CS · 6.3/m
JDS 2115#EUW
Lillia · Jungle
6 / 7 / 10
76.2% KP
30,866
36.4% share
10,417g
147 CS · 5.9/m
VictoriousInGame#EUW
Yone · Mid
6 / 6 / 4
47.6% KP
14,153
16.7% share
11,000g
196 CS · 7.9/m
Shenare#EUW
Kalista · ADC
2 / 9 / 4
28.6% KP
12,079
14.2% share
8,882g
174 CS · 7/m
soymi#0000
K'Sante · Support
4 / 9 / 11
71.4% KP
17,030
20.1% share
8,486g
24 CS · 1/m
Red side
VictoryAnnie IRL#Annie
Vayne · Top
10 / 2 / 7
47.2% KP
28,029
26.1% share
12,386g
195 CS · 7.9/m
ICANFLY#1406
Sejuani · Jungle
2 / 4 / 16
50% KP
14,320
13.3% share
10,691g
181 CS · 7.3/m
Asam na kon#yey
Akali · Mid
12 / 3 / 6
50% KP
24,546
22.9% share
11,721g
171 CS · 6.9/m
disappointment#CHALL
Malphite · ADC
6 / 4 / 13
52.8% KP
21,173
19.7% share
11,284g
154 CS · 6.2/m
Cadde59A#59A
Camille · Support
6 / 8 / 14
55.6% KP
19,243
17.9% share
9,722g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
