Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 109 days ago
13 / 7 / 9
K / D / A
68.8%
Kill participation
1,340.2
Damage / min
15,387g
570.2 gold / min
24
5 placed · 3 cleared
175
6.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMakkor#EUW
Ornn · Top
5 / 9 / 9
43.8% KP
15,768
14.2% share
9,651g
148 CS · 5.5/m
Annie IRL#Annie
Sylas · Jungle
13 / 7 / 9
68.8% KP
36,164
32.5% share
15,387g
175 CS · 6.5/m
ComboScriptXD#EUW
Katarina · Mid
10 / 12 / 6
50% KP
29,979
26.9% share
12,776g
156 CS · 5.8/m
BEAMERBOY#Eboy
Jhin · ADC
4 / 6 / 7
34.4% KP
14,177
12.7% share
10,935g
212 CS · 7.9/m
ZyraBrimPunisher#1578
Zyra · Support
0 / 12 / 13
40.6% KP
15,184
13.6% share
7,548g
30 CS · 1.1/m
Red side
VictoryJACKPOT#GAMBA
Ambessa · Top
6 / 7 / 9
32.6% KP
28,121
19.9% share
12,311g
184 CS · 6.8/m
Ilinalping#1245
Karthus · Jungle
8 / 6 / 14
47.8% KP
32,982
23.4% share
14,513g
239 CS · 8.9/m
vojteek#XDDDD
Vladimir · Mid
11 / 7 / 6
37% KP
31,787
22.5% share
11,878g
181 CS · 6.7/m
EL DIABLO#YEN
Ezreal · ADC
11 / 6 / 9
43.5% KP
25,510
18.1% share
14,413g
211 CS · 7.8/m
Myrtus#P38
Camille · Support
10 / 6 / 18
60.9% KP
22,580
16% share
11,671g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
