Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 109 days ago
6 / 4 / 11
K / D / A
47.2%
Kill participation
1,077.7
Damage / min
11,873g
450.9 gold / min
17
12 placed · 0 cleared
213
8.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
6 / 4 / 11
47.2% KP
28,380
19.9% share
11,873g
213 CS · 8.1/m
True To Myself#EU1
Rek'Sai · Jungle
8 / 4 / 8
44.4% KP
23,992
16.8% share
12,781g
193 CS · 7.3/m
TwTv Keksereslol#Kekis
Kassadin · Mid
4 / 2 / 9
36.1% KP
25,176
17.7% share
10,727g
195 CS · 7.4/m
PXS Shy Carry#2026
Aphelios · ADC
17 / 4 / 3
55.6% KP
54,430
38.2% share
18,135g
233 CS · 8.8/m
bulgarian script#exo
Braum · Support
1 / 2 / 21
61.1% KP
10,600
7.4% share
9,434g
23 CS · 0.9/m
Red side
DefeatAbner#EUW0
Dr. Mundo · Top
1 / 5 / 4
31.3% KP
19,623
22% share
9,493g
202 CS · 7.7/m
Corvo Attano#11111
Kha'Zix · Jungle
4 / 6 / 3
43.8% KP
16,173
18.1% share
10,965g
183 CS · 6.9/m
Mazs#EUW
Syndra · Mid
5 / 5 / 1
37.5% KP
25,910
29.1% share
10,677g
227 CS · 8.6/m
SLENDOOOO#DAC
Draven · ADC
3 / 10 / 6
56.3% KP
12,122
13.6% share
11,796g
207 CS · 7.9/m
Miguel Diaz#CKWIN
Senna · Support
3 / 10 / 4
43.8% KP
15,324
17.2% share
8,683g
65 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
