Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 109 days ago
5 / 7 / 3
K / D / A
22.2%
Kill participation
742.6
Damage / min
10,772g
419.4 gold / min
16
9 placed · 1 cleared
209
8.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMiralis Funesto#MH3U
Gwen · Top
5 / 3 / 4
25% KP
22,645
24.2% share
14,393g
262 CS · 10.2/m
KC NEXT MIDKING#PANDA
Sylas · Jungle
8 / 4 / 6
38.9% KP
16,857
18% share
11,535g
160 CS · 6.2/m
Annie IRL#Annie
Sivir · Mid
5 / 7 / 3
22.2% KP
19,072
20.4% share
10,772g
209 CS · 8.1/m
ZYB gen4#KR01
Yasuo · ADC
15 / 2 / 6
58.3% KP
26,741
28.6% share
17,351g
278 CS · 10.8/m
eeZaZ#333
Nautilus · Support
3 / 4 / 17
55.6% KP
8,210
8.8% share
8,676g
15 CS · 0.6/m
Red side
DefeatFullClearUwUka#WORST
Jayce · Top
3 / 7 / 5
40% KP
20,469
24.1% share
10,262g
199 CS · 7.7/m
twtv bismanbo#00000
Qiyana · Jungle
5 / 6 / 6
55% KP
17,015
20% share
10,056g
153 CS · 6/m
ttv ronaldoo#1234
Locke · Mid
8 / 5 / 5
65% KP
20,548
24.2% share
11,834g
208 CS · 8.1/m
KC NEXT ADKING#EUW
Ziggs · ADC
1 / 8 / 2
15% KP
10,754
12.7% share
10,124g
212 CS · 8.3/m
TWTV DETDERT#12MAJ
Senna · Support
3 / 10 / 10
65% KP
16,127
19% share
8,660g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
