Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 109 days ago
2 / 2 / 13
K / D / A
39.5%
Kill participation
1,018
Damage / min
9,390g
358.4 gold / min
18
9 placed · 3 cleared
183
7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPetipino#EUW
Akali · Top
2 / 5 / 0
18.2% KP
17,707
21.3% share
10,183g
208 CS · 7.9/m
NattyNatt#2005
Dr. Mundo · Jungle
1 / 6 / 3
36.4% KP
10,840
13% share
9,925g
212 CS · 8.1/m
Tea#2299
Vladimir · Mid
5 / 3 / 2
63.6% KP
23,241
27.9% share
14,068g
286 CS · 10.9/m
FNC Upset#0308
Zeri · ADC
3 / 12 / 3
54.5% KP
24,124
29% share
11,270g
204 CS · 7.8/m
Cadde59A#59A
Nautilus · Support
0 / 12 / 3
27.3% KP
7,334
8.8% share
6,194g
22 CS · 0.8/m
Red side
Victoryzng zng zng#11111
Quinn · Top
5 / 2 / 10
39.5% KP
28,442
20.8% share
10,887g
177 CS · 6.8/m
TWTV DETDERT#12MAJ
Graves · Jungle
15 / 3 / 8
60.5% KP
35,025
25.6% share
14,996g
231 CS · 8.8/m
Annie IRL#Annie
Annie · Mid
2 / 2 / 13
39.5% KP
26,672
19.5% share
9,390g
183 CS · 7/m
twtv CruncyWM#WHITE
Xin Zhao · ADC
13 / 3 / 11
63.2% KP
35,111
25.7% share
14,711g
225 CS · 8.6/m
sootrebor#minia
Lulu · Support
3 / 2 / 30
86.8% KP
11,411
8.3% share
9,495g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
