Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 109 days ago
12 / 4 / 12
K / D / A
64.9%
Kill participation
1,094.4
Damage / min
14,387g
535.2 gold / min
10
8 placed · 0 cleared
193
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv Rasadurai#TTV
Jax · Top
4 / 7 / 1
27.8% KP
14,538
18.3% share
10,738g
166 CS · 6.2/m
zng zng zng#11111
Quinn · Jungle
6 / 5 / 5
61.1% KP
21,081
26.6% share
14,258g
231 CS · 8.6/m
ytubzedtanrisi1#YTUBE
Zed · Mid
1 / 7 / 2
16.7% KP
15,948
20.1% share
9,224g
212 CS · 7.9/m
eomer#FEUR
Vel'Koz · ADC
5 / 8 / 1
33.3% KP
19,450
24.5% share
10,764g
200 CS · 7.4/m
sensiz olmaz#recep
Bard · Support
2 / 10 / 10
66.7% KP
8,291
10.5% share
7,920g
17 CS · 0.6/m
Red side
Victoryelefanto#VIGIL
Rumble · Top
5 / 3 / 12
45.9% KP
18,248
21.1% share
11,414g
210 CS · 7.8/m
nirvana pathing#0906
Hecarim · Jungle
10 / 0 / 10
54.1% KP
18,024
20.8% share
14,112g
231 CS · 8.6/m
Annie IRL#Annie
Annie · Mid
12 / 4 / 12
64.9% KP
29,421
34% share
14,387g
193 CS · 7.2/m
IcyRick#EUW
Jinx · ADC
4 / 5 / 7
29.7% KP
10,096
11.7% share
12,389g
226 CS · 8.4/m
GASSY#TROLL
Nautilus · Support
6 / 6 / 9
40.5% KP
10,768
12.4% share
8,853g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
