Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 109 days ago
6 / 6 / 7
K / D / A
56.5%
Kill participation
723.4
Damage / min
12,180g
424.9 gold / min
20
9 placed · 6 cleared
244
8.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
7 / 10 / 7
60.9% KP
21,648
22.4% share
11,369g
211 CS · 7.4/m
Farmazoniarz#EUW
Nocturne · Jungle
8 / 4 / 8
69.6% KP
21,932
22.7% share
14,285g
213 CS · 7.4/m
Annie IRL#Annie
Sivir · Mid
6 / 6 / 7
56.5% KP
20,737
21.5% share
12,180g
244 CS · 8.5/m
Divine#real7
Senna · ADC
0 / 4 / 15
65.2% KP
23,559
24.4% share
11,593g
216 CS · 7.5/m
Dekap#EUW
Nautilus · Support
2 / 9 / 12
60.9% KP
8,707
9% share
7,958g
40 CS · 1.4/m
Red side
VictoryIlinalping#1245
Trundle · Top
5 / 5 / 15
60.6% KP
26,174
22.9% share
12,908g
205 CS · 7.2/m
Agurin#DND
Elise · Jungle
11 / 2 / 8
57.6% KP
24,425
21.4% share
15,340g
268 CS · 9.3/m
detdert mid acc#RANK1
Aphelios · Mid
8 / 5 / 13
63.6% KP
34,704
30.4% share
14,232g
226 CS · 7.9/m
CF NEXT ADK1NG#CALE
Seraphine · ADC
3 / 4 / 19
66.7% KP
14,445
12.6% share
12,632g
214 CS · 7.5/m
Carry#99975
Camille · Support
6 / 7 / 11
51.5% KP
14,597
12.8% share
10,217g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
