Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 108 days ago
4 / 11 / 4
K / D / A
44.4%
Kill participation
596
Damage / min
8,778g
336.3 gold / min
77
39 placed · 5 cleared
34
1.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryALLEN IVERNSON#IVERN
Karma · Top
2 / 2 / 12
31.1% KP
17,844
13% share
9,046g
128 CS · 4.9/m
NHWK#EUW
Wukong · Jungle
5 / 3 / 9
31.1% KP
18,872
13.7% share
12,385g
217 CS · 8.3/m
SeRiN1#EUW
Locke · Mid
24 / 3 / 6
66.7% KP
38,472
28% share
15,261g
188 CS · 7.2/m
Hazel#20 10
Kalista · ADC
11 / 3 / 7
40% KP
45,390
33% share
17,374g
265 CS · 10.2/m
Jorge Pepinillos#PICKN
Pantheon · Support
3 / 7 / 20
51.1% KP
17,003
12.4% share
9,642g
15 CS · 0.6/m
Red side
DefeatTebox#00007
Varus · Top
5 / 8 / 5
55.6% KP
19,876
24.9% share
11,695g
227 CS · 8.7/m
desperate desire#Densi
Nasus · Jungle
8 / 7 / 5
72.2% KP
23,267
29.1% share
14,302g
194 CS · 7.4/m
qeqweasf#asdf
Ryze · Mid
1 / 12 / 4
27.8% KP
11,449
14.3% share
8,095g
179 CS · 6.9/m
Goth#원거리
Sion · ADC
0 / 7 / 4
22.2% KP
9,788
12.2% share
8,800g
196 CS · 7.5/m
Annie IRL#Annie
Annie · Support
4 / 11 / 4
44.4% KP
15,556
19.5% share
8,778g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
