Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 107 days ago
10 / 9 / 8
K / D / A
47.4%
Kill participation
1,055.7
Damage / min
12,491g
510.2 gold / min
12
7 placed · 1 cleared
148
6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAwful Things#Koala
Jayce · Top
4 / 6 / 6
26.3% KP
22,163
21.3% share
11,210g
199 CS · 8.1/m
SalutCLucas#EUW
Zac · Jungle
7 / 3 / 8
39.5% KP
10,113
9.7% share
11,105g
155 CS · 6.3/m
Souuuuf#BUH
Yone · Mid
7 / 1 / 5
31.6% KP
17,759
17.1% share
13,310g
238 CS · 9.7/m
Annie IRL#Annie
Annie · ADC
10 / 9 / 8
47.4% KP
25,848
24.9% share
12,491g
148 CS · 6/m
minemaciek#EUW
Camille · Support
10 / 6 / 15
65.8% KP
28,104
27% share
11,001g
34 CS · 1.4/m
Red side
DefeatZaoqi#EUW
Gangplank · Top
7 / 7 / 3
40% KP
21,056
23.7% share
10,787g
165 CS · 6.7/m
Silva#EUW2
Hecarim · Jungle
7 / 5 / 6
52% KP
19,650
22.1% share
12,052g
205 CS · 8.4/m
Frexy#EUWES
Hwei · Mid
4 / 7 / 4
32% KP
19,033
21.5% share
9,139g
181 CS · 7.4/m
karakoram2727#V8x3
Ezreal · ADC
5 / 12 / 4
36% KP
21,606
24.4% share
10,268g
159 CS · 6.5/m
PanNiji#UAN1
Karma · Support
2 / 7 / 9
44% KP
7,386
8.3% share
7,092g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
