Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 107 days ago
4 / 8 / 5
K / D / A
42.9%
Kill participation
655.5
Damage / min
10,591g
409.2 gold / min
18
9 placed · 1 cleared
189
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Singed · Top
4 / 7 / 11
37.5% KP
17,080
17.4% share
10,209g
188 CS · 7.3/m
VVR#333
Rengar · Jungle
18 / 3 / 6
60% KP
33,084
33.7% share
16,085g
220 CS · 8.5/m
LVS667#LKV4L
Riven · Mid
12 / 2 / 8
50% KP
15,378
15.7% share
13,584g
181 CS · 7/m
NoobTownMayor#Noobs
Seraphine · ADC
4 / 4 / 19
57.5% KP
23,786
24.2% share
13,416g
223 CS · 8.6/m
Expedition 28#0211
Rell · Support
2 / 5 / 27
72.5% KP
8,855
9% share
9,187g
21 CS · 0.8/m
Red side
DefeatPAiNRAiNiNSANE#SZN16
Darius · Top
4 / 7 / 3
33.3% KP
17,945
24.9% share
9,835g
186 CS · 7.2/m
Kijo73#ZTC
Quinn · Jungle
7 / 9 / 6
61.9% KP
16,810
23.3% share
12,339g
184 CS · 7.1/m
Annie IRL#Annie
Annie · Mid
4 / 8 / 5
42.9% KP
16,967
23.5% share
10,591g
189 CS · 7.3/m
detdert adc acc#RANK1
Mel · ADC
6 / 7 / 6
57.1% KP
15,396
21.4% share
11,471g
216 CS · 8.3/m
No Comeback#FF15
Thresh · Support
0 / 9 / 7
33.3% KP
4,969
6.9% share
6,328g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
