Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 107 days ago
11 / 8 / 2
K / D / A
32.5%
Kill participation
1,083.8
Damage / min
14,468g
557.9 gold / min
19
8 placed · 2 cleared
238
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStarduster#Dust
Ivern · Top
2 / 11 / 8
45.5% KP
7,765
8.7% share
8,010g
119 CS · 4.6/m
Kijo73#ZTC
Taric · Jungle
2 / 5 / 13
68.2% KP
7,515
8.4% share
9,239g
121 CS · 4.7/m
Mickey Mouse#SZN
Cassiopeia · Mid
5 / 7 / 4
40.9% KP
22,517
25.2% share
10,766g
224 CS · 8.6/m
Purple Hyacinth#Aimer
Fiora · ADC
11 / 10 / 4
68.2% KP
37,780
42.3% share
15,715g
244 CS · 9.4/m
NieUfamCiJezu12#EUW
Maokai · Support
2 / 8 / 7
40.9% KP
13,687
15.3% share
7,373g
26 CS · 1/m
Red side
VictoryAnnie IRL#Annie
Tristana · Top
11 / 8 / 2
32.5% KP
28,107
24.4% share
14,468g
238 CS · 9.2/m
Xally#016
Skarner · Jungle
6 / 1 / 19
62.5% KP
14,798
12.8% share
11,876g
200 CS · 7.7/m
azur et asmar#paix
Ryze · Mid
6 / 5 / 10
40% KP
25,795
22.4% share
10,941g
197 CS · 7.6/m
twtv CruncyWM#WHITE
Xin Zhao · ADC
13 / 1 / 17
75% KP
31,964
27.7% share
14,435g
170 CS · 6.6/m
trymboner#2000
Sejuani · Support
4 / 7 / 24
70% KP
14,733
12.8% share
9,334g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
