Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 107 days ago
6 / 12 / 16
K / D / A
45.8%
Kill participation
1,001
Damage / min
11,808g
382.1 gold / min
20
11 placed · 3 cleared
184
6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIlinalping#1245
Trundle · Top
13 / 9 / 14
56.3% KP
28,885
19.7% share
15,743g
198 CS · 6.4/m
Judgement#CN1
Nidalee · Jungle
16 / 4 / 19
72.9% KP
34,505
23.5% share
18,011g
204 CS · 6.6/m
Annie IRL#Annie
Annie · Mid
6 / 12 / 16
45.8% KP
30,932
21.1% share
11,808g
184 CS · 6/m
før vi går hjem#ykey
Jhin · ADC
10 / 4 / 19
60.4% KP
42,494
29% share
18,115g
288 CS · 9.3/m
Unshackled#EUW2
Nautilus · Support
3 / 8 / 24
56.3% KP
9,718
6.6% share
9,631g
26 CS · 0.8/m
Red side
Defeat존재하지 않는 꿈#end
Vayne · Top
12 / 13 / 4
43.2% KP
41,199
31% share
14,444g
195 CS · 6.3/m
detdert jg acc#RANK1
Jarvan IV · Jungle
4 / 8 / 17
56.8% KP
14,816
11.1% share
13,729g
191 CS · 6.2/m
star zall#twtv
Veigar · Mid
13 / 9 / 12
67.6% KP
29,920
22.5% share
14,516g
173 CS · 5.6/m
MetroArcher#EUW
Jinx · ADC
8 / 8 / 10
48.6% KP
37,702
28.3% share
16,995g
292 CS · 9.4/m
BATMAN#GRE
Thresh · Support
0 / 10 / 17
45.9% KP
9,379
7.1% share
8,190g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
