Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 105 days ago
7 / 6 / 12
K / D / A
51.4%
Kill participation
1,062.5
Damage / min
13,325g
421.2 gold / min
26
12 placed · 1 cleared
216
6.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitch Six10lol#Six7
Ekko · Top
3 / 7 / 1
25% KP
14,628
15.6% share
12,966g
257 CS · 8.1/m
ttv ronaldoo#1234
Nasus · Jungle
8 / 7 / 2
62.5% KP
28,376
30.2% share
13,163g
183 CS · 5.8/m
AltGirlsAddict#Smash
Hwei · Mid
2 / 7 / 9
68.8% KP
20,244
21.6% share
12,270g
266 CS · 8.4/m
Mirrai#025
Kalista · ADC
2 / 10 / 2
25% KP
21,492
22.9% share
13,683g
243 CS · 7.7/m
Endurance#TARS
Leona · Support
1 / 6 / 9
62.5% KP
9,128
9.7% share
8,471g
30 CS · 0.9/m
Red side
Victoryqweasdx#EUW
K'Sante · Top
12 / 4 / 8
54.1% KP
30,854
23.4% share
14,708g
234 CS · 7.4/m
NOT OVER#MUTED
Skarner · Jungle
4 / 2 / 21
67.6% KP
24,152
18.3% share
13,981g
240 CS · 7.6/m
Annie IRL#Annie
Annie · Mid
7 / 6 / 12
51.4% KP
33,609
25.4% share
13,325g
216 CS · 6.8/m
FUN k3y#EUW
Jhin · ADC
13 / 2 / 9
59.5% KP
34,449
26.1% share
18,388g
281 CS · 8.9/m
404 Sunatchi#MID
Nautilus · Support
1 / 2 / 21
59.5% KP
9,050
6.9% share
9,018g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
