Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 105 days ago
5 / 14 / 11
K / D / A
42.1%
Kill participation
706.9
Damage / min
11,436g
351.3 gold / min
19
9 placed · 2 cleared
150
4.6 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCheburashka#Ace
Ornn · Top
7 / 9 / 10
44.7% KP
23,749
16% share
11,981g
195 CS · 6/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
4 / 9 / 20
63.2% KP
38,654
26.1% share
14,728g
226 CS · 6.9/m
Yukamiro RJW#tuto
Yasuo · Mid
14 / 10 / 8
57.9% KP
44,360
29.9% share
16,433g
228 CS · 7/m
tukaan#tukan
Mel · ADC
12 / 5 / 3
39.5% KP
34,639
23.4% share
15,493g
275 CS · 8.4/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 5 / 19
52.6% KP
6,825
4.6% share
9,823g
33 CS · 1/m
Red side
VictoryNothing much#EUW
Yone · Top
10 / 7 / 13
60.5% KP
63,275
35.8% share
19,163g
300 CS · 9.2/m
Xagog#LoL
Graves · Jungle
12 / 4 / 13
65.8% KP
35,698
20.2% share
17,814g
272 CS · 8.4/m
Annie IRL#Annie
Sylas · Mid
5 / 14 / 11
42.1% KP
23,011
13% share
11,436g
150 CS · 4.6/m
Ryuk#adc
Ezreal · ADC
5 / 6 / 7
31.6% KP
29,540
16.7% share
16,353g
280 CS · 8.6/m
nihongo#sun
Senna · Support
6 / 7 / 19
65.8% KP
25,240
14.3% share
13,586g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
