Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 104 days ago
8 / 9 / 12
K / D / A
47.6%
Kill participation
851.3
Damage / min
12,940g
392.3 gold / min
99
48 placed · 8 cleared
35
1.1 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Anivia · Top
1 / 10 / 17
38.3% KP
20,587
14.3% share
10,912g
221 CS · 6.7/m
Xagog#LoL
Dr. Mundo · Jungle
7 / 4 / 13
42.6% KP
34,834
24.2% share
14,448g
215 CS · 6.5/m
Kozi#UCAM
Locke · Mid
22 / 8 / 4
55.3% KP
40,979
28.4% share
17,999g
217 CS · 6.6/m
Ryuk#adc
Jhin · ADC
12 / 8 / 9
44.7% KP
24,471
17% share
17,113g
262 CS · 7.9/m
Unshackled#EUW2
Senna · Support
5 / 12 / 20
53.2% KP
23,202
16.1% share
11,247g
50 CS · 1.5/m
Red side
VictoryNothing much#EUW
Olaf · Top
6 / 12 / 6
28.6% KP
27,845
13.5% share
13,077g
236 CS · 7.2/m
EMPEROR AGURIN#ROYAL
Diana · Jungle
3 / 8 / 11
33.3% KP
27,880
13.5% share
14,970g
282 CS · 8.5/m
zng zng zng#11111
Quinn · Mid
6 / 12 / 7
31% KP
32,441
15.7% share
14,906g
256 CS · 7.8/m
tukaan#tukan
Ezreal · ADC
19 / 6 / 11
71.4% KP
90,178
43.7% share
24,702g
304 CS · 9.2/m
Annie IRL#Annie
Annie · Support
8 / 9 / 12
47.6% KP
28,078
13.6% share
12,940g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
