Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 103 days ago
11 / 1 / 6
K / D / A
54.8%
Kill participation
1,044.3
Damage / min
12,383g
519.9 gold / min
14
7 placed · 3 cleared
201
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBuntaro Mori#333
Trundle · Top
1 / 5 / 0
7.7% KP
4,178
7% share
7,671g
177 CS · 7.4/m
fullclear only#MKB
Skarner · Jungle
0 / 5 / 4
30.8% KP
8,160
13.6% share
7,615g
149 CS · 6.3/m
Brevitate Vitae#EUW
Akali · Mid
5 / 5 / 0
38.5% KP
12,683
21.1% share
10,775g
209 CS · 8.8/m
Tykoul#EUW
Vayne · ADC
6 / 9 / 3
69.2% KP
17,562
29.3% share
10,067g
168 CS · 7.1/m
DOUBLE DOWN#0830
Senna · Support
1 / 7 / 9
76.9% KP
17,388
29% share
7,890g
26 CS · 1.1/m
Red side
VictorySellout#gap
Kennen · Top
3 / 1 / 7
32.3% KP
19,306
22.8% share
9,745g
184 CS · 7.7/m
SeXnS#SeXnS
Vi · Jungle
8 / 1 / 8
51.6% KP
16,748
19.8% share
12,174g
203 CS · 8.5/m
Annie IRL#Annie
Annie · Mid
11 / 1 / 6
54.8% KP
24,872
29.4% share
12,383g
201 CS · 8.4/m
CloserınBabası#AKG
Olaf · ADC
8 / 4 / 4
38.7% KP
15,987
18.9% share
10,781g
151 CS · 6.3/m
DucksInTheSea#DK1
Rell · Support
1 / 6 / 22
74.2% KP
7,819
9.2% share
8,489g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
