Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 103 days ago
14 / 10 / 14
K / D / A
54.9%
Kill participation
1,356.3
Damage / min
16,071g
449.3 gold / min
29
10 placed · 3 cleared
239
6.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystar zall#twtv
Veigar · Top
6 / 14 / 20
47.3% KP
24,752
15.3% share
13,819g
203 CS · 5.7/m
Kokoro#1206
Nidalee · Jungle
17 / 4 / 17
61.8% KP
47,633
29.5% share
21,543g
282 CS · 7.9/m
styropianzserem#EUW
Nasus · Mid
9 / 9 / 11
36.4% KP
32,558
20.1% share
15,747g
203 CS · 5.7/m
ZYB gen4#KR01
Tristana · ADC
20 / 13 / 9
52.7% KP
40,996
25.4% share
21,409g
277 CS · 7.7/m
ツ ツ ツ ツ ツ ツ ツ ツ#10231
Nautilus · Support
3 / 11 / 30
60% KP
15,768
9.8% share
11,826g
29 CS · 0.8/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
14 / 10 / 14
54.9% KP
48,511
26.7% share
16,071g
239 CS · 6.7/m
race my mind#drake
Lee Sin · Jungle
18 / 6 / 17
68.6% KP
38,586
21.2% share
19,377g
236 CS · 6.6/m
Galați#77251
Yasuo · Mid
7 / 10 / 11
35.3% KP
39,689
21.8% share
15,289g
265 CS · 7.4/m
anders#zzz
Yunara · ADC
6 / 16 / 11
33.3% KP
34,902
19.2% share
16,337g
238 CS · 6.7/m
asdqwezxc#8230
Camille · Support
6 / 14 / 19
49% KP
19,959
11% share
12,198g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
