Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 103 days ago
13 / 11 / 15
K / D / A
60.9%
Kill participation
1,333.1
Damage / min
15,240g
471.1 gold / min
22
10 placed · 2 cleared
201
6.2 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryqueens gambit#kf2
Yone · Top
9 / 10 / 11
40.8% KP
41,963
24.9% share
14,093g
229 CS · 7.1/m
CHOI#최성혁
Diana · Jungle
5 / 9 / 11
32.7% KP
21,490
12.8% share
14,287g
262 CS · 8.1/m
Hnry32#AYAYA
Riven · Mid
11 / 6 / 6
34.7% KP
23,395
13.9% share
16,923g
254 CS · 7.9/m
Soldier#Asu
Viktor · ADC
15 / 11 / 15
61.2% KP
52,210
31% share
18,181g
208 CS · 6.4/m
SpatialAwareness#macro
Zoe · Support
9 / 11 / 23
65.3% KP
29,244
17.4% share
13,398g
45 CS · 1.4/m
Red side
DefeatGeishu#TTV
Sett · Top
1 / 9 / 7
17.4% KP
12,969
9.7% share
11,995g
232 CS · 7.2/m
KARIMKT#2208
Lee Sin · Jungle
16 / 6 / 19
76.1% KP
39,472
29.5% share
18,260g
216 CS · 6.7/m
Annie IRL#Annie
Annie · Mid
13 / 11 / 15
60.9% KP
43,126
32.2% share
15,240g
201 CS · 6.2/m
x3nor#008
Mel · ADC
11 / 11 / 10
45.7% KP
23,986
17.9% share
15,911g
260 CS · 8/m
Boltox#EUW
Camille · Support
5 / 12 / 13
39.1% KP
14,178
10.6% share
10,938g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
