Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 103 days ago
6 / 12 / 9
K / D / A
35.7%
Kill participation
869.7
Damage / min
14,796g
409.3 gold / min
24
10 placed · 5 cleared
278
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbaby kiin#keem
Jayce · Top
8 / 10 / 13
46.7% KP
36,094
20.5% share
14,225g
241 CS · 6.7/m
Aurelion Sol God#EUW
Ivern · Jungle
11 / 6 / 14
55.6% KP
30,588
17.4% share
15,999g
200 CS · 5.5/m
Splash#0 1
Viktor · Mid
9 / 10 / 8
37.8% KP
36,328
20.6% share
14,570g
296 CS · 8.2/m
star zall#twtv
Veigar · ADC
9 / 8 / 13
48.9% KP
42,201
24% share
17,985g
283 CS · 7.8/m
i will engage#aura
Pantheon · Support
8 / 8 / 19
60% KP
30,770
17.5% share
13,411g
63 CS · 1.7/m
Red side
Victoryseptico1#EUW
Vayne · Top
5 / 13 / 10
35.7% KP
31,556
18.9% share
14,725g
228 CS · 6.3/m
race my mind#drake
Nidalee · Jungle
18 / 4 / 13
73.8% KP
48,904
29.3% share
20,077g
245 CS · 6.8/m
Annie IRL#Annie
Sivir · Mid
6 / 12 / 9
35.7% KP
31,438
18.8% share
14,796g
278 CS · 7.7/m
Opossos#侘 寂
Zilean · ADC
9 / 3 / 13
52.4% KP
36,319
21.8% share
19,560g
263 CS · 7.3/m
Traumtänzer#Mond
Diana · Support
4 / 13 / 12
38.1% KP
18,571
11.1% share
11,382g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
