Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 102 days ago
13 / 10 / 16
K / D / A
61.7%
Kill participation
1,527.1
Damage / min
15,525g
529 gold / min
15
9 placed · 3 cleared
186
6.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfrajgo#rank1
Yone · Top
7 / 10 / 10
50% KP
32,295
21.7% share
12,803g
235 CS · 8/m
natis lover#333
Jarvan IV · Jungle
12 / 10 / 18
88.2% KP
31,568
21.2% share
15,024g
143 CS · 4.9/m
Roubaix Spawner#LDH
Ekko · Mid
6 / 6 / 17
67.6% KP
28,009
18.8% share
11,742g
192 CS · 6.5/m
Marth#ADC
Mel · ADC
7 / 11 / 10
50% KP
36,343
24.4% share
13,222g
220 CS · 7.5/m
sootrebor#minia
Camille · Support
2 / 10 / 13
44.1% KP
20,768
13.9% share
8,851g
24 CS · 0.8/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
13 / 10 / 16
61.7% KP
44,819
30.9% share
15,525g
186 CS · 6.3/m
KAATAKURI#BBB
Aatrox · Jungle
13 / 3 / 13
55.3% KP
43,200
29.8% share
17,007g
266 CS · 9.1/m
KAKEGURUI MASHO#SAAAA
Lissandra · Mid
14 / 9 / 12
55.3% KP
29,234
20.1% share
13,899g
172 CS · 5.9/m
Serenity#2551
Sion · ADC
5 / 6 / 10
31.9% KP
16,636
11.5% share
12,069g
164 CS · 5.6/m
kero ü nehar#EUW
Seraphine · Support
2 / 7 / 19
44.7% KP
11,298
7.8% share
9,632g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
