Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 102 days ago
4 / 10 / 0
K / D / A
33.3%
Kill participation
593.4
Damage / min
8,040g
367.1 gold / min
14
7 placed · 3 cleared
137
6.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Annie · Top
4 / 10 / 0
33.3% KP
12,995
28.3% share
8,040g
137 CS · 6.3/m
race my mind#drake
Lee Sin · Jungle
0 / 6 / 5
41.7% KP
4,761
10.4% share
8,052g
151 CS · 6.9/m
ttv ronaldoo#1234
Jayce · Mid
3 / 5 / 1
33.3% KP
10,476
22.8% share
9,637g
183 CS · 8.4/m
detdert adc acc#RANK1
Mel · ADC
4 / 4 / 1
41.7% KP
9,472
20.6% share
9,884g
202 CS · 9.2/m
Purple Hyacinth#Aimer
Fiora · Support
1 / 7 / 2
25% KP
8,240
17.9% share
6,487g
42 CS · 1.9/m
Red side
Victorylast samurai#Hansu
Yasuo · Top
15 / 4 / 5
62.5% KP
24,039
35.9% share
13,507g
211 CS · 9.6/m
EMPEROR AGURIN#ROYAL
Nocturne · Jungle
3 / 2 / 5
25% KP
8,532
12.7% share
9,542g
179 CS · 8.2/m
twtv laabuk#0124
Orianna · Mid
7 / 1 / 7
43.8% KP
14,138
21.1% share
10,604g
197 CS · 9/m
todo sale bien#ADC
Syndra · ADC
2 / 2 / 8
31.3% KP
11,324
16.9% share
9,947g
161 CS · 7.4/m
Serenity#2551
Janna · Support
5 / 4 / 20
78.1% KP
8,903
13.3% share
8,750g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
