Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 102 days ago
17 / 5 / 26
K / D / A
91.5%
Kill participation
1,886
Damage / min
15,081g
544.1 gold / min
72
34 placed · 6 cleared
33
1.2 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSMRADOCH ROBO#EUW
Yorick · Top
11 / 7 / 9
58.8% KP
36,466
31.5% share
15,161g
189 CS · 6.8/m
Rebel boy xd#1347
Jarvan IV · Jungle
7 / 10 / 15
64.7% KP
19,584
16.9% share
12,375g
153 CS · 5.5/m
Mr useful#361
Locke · Mid
9 / 9 / 4
38.2% KP
25,037
21.6% share
12,150g
189 CS · 6.8/m
IntAcc999#EUW
Ezreal · ADC
5 / 7 / 6
32.4% KP
25,364
21.9% share
12,904g
227 CS · 8.2/m
Hungry#444
Poppy · Support
2 / 14 / 11
38.2% KP
9,386
8.1% share
8,014g
22 CS · 0.8/m
Red side
VictoryHypa#HYPAA
Irelia · Top
4 / 10 / 9
27.7% KP
15,328
9.7% share
12,856g
232 CS · 8.4/m
Theocacs#EUW
Dr. Mundo · Jungle
14 / 5 / 17
66% KP
29,409
18.7% share
14,881g
195 CS · 7/m
Galați#77251
Yone · Mid
6 / 7 / 18
51.1% KP
38,700
24.6% share
12,654g
259 CS · 9.3/m
Magnus Carlsen#PIUL
Kalista · ADC
6 / 7 / 18
51.1% KP
21,508
13.7% share
13,807g
212 CS · 7.6/m
Annie IRL#Annie
Annie · Support
17 / 5 / 26
91.5% KP
52,275
33.2% share
15,081g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
