Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 101 days ago
2 / 10 / 4
K / D / A
18.8%
Kill participation
763.1
Damage / min
9,821g
313.3 gold / min
23
11 placed · 1 cleared
213
6.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Syndra · Top
2 / 10 / 4
18.8% KP
23,923
19.9% share
9,821g
213 CS · 6.8/m
Rybson Reformed#FREE
Wukong · Jungle
4 / 6 / 11
46.9% KP
23,574
19.6% share
12,678g
219 CS · 7/m
Simpli#000
Locke · Mid
14 / 4 / 3
53.1% KP
34,532
28.7% share
16,454g
227 CS · 7.2/m
Galați#77251
Yasuo · ADC
10 / 8 / 10
62.5% KP
30,170
25.1% share
16,159g
258 CS · 8.2/m
SpatialAwareness#macro
Janna · Support
2 / 7 / 23
78.1% KP
8,058
6.7% share
10,083g
25 CS · 0.8/m
Red side
VictoryTea#2299
Vladimir · Top
7 / 4 / 10
48.6% KP
23,584
20.1% share
14,474g
279 CS · 8.9/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
7 / 8 / 19
74.3% KP
23,383
19.9% share
15,788g
271 CS · 8.6/m
eeZaZ#333
Galio · Mid
4 / 6 / 17
60% KP
24,397
20.8% share
12,187g
227 CS · 7.2/m
TwT#EUW
Lux · ADC
8 / 4 / 16
68.6% KP
24,890
21.2% share
14,863g
250 CS · 8/m
Thumbs Down#4847
Camille · Support
9 / 10 / 13
62.9% KP
21,056
17.9% share
12,071g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
