Match history
Viktor champion portrait

Viktor

Victory

Ranked Solo/Duo · 101 days ago

19:07Live Riot data

5 / 1 / 6

K / D / A

50%

Kill participation

893.3

Damage / min

8,637g

451.8 gold / min

9

6 placed · 1 cleared

184

9.6 CS / min

Objective control

Blue side

0

Dragons

0

Baron

2

Towers

0

Inhibitors

1

Herald

Red side

2

Dragons

0

Baron

3

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Aurora-707 gold / -5 CS

Difference from the opponent Riot assigned to your role.

15. minute · Aurora+502 gold / +14 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +502 gold and +14 CS versus Aurora.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 6:29.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

6 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,1594,3196,4788,6370:004:469:3314:2019:07
Viktor: 8,637

Events and purchases

Kill · Yasuo → Riven
Kill · Riven → Jarvan IV
Kill · Zoe → Riven
Kill · Yasuo → Riven
Kill · Hwei → Mel
Kill · Yasuo → Riven
Kill · Wukong → Mel
Kill · Yasuo → Riven
Kill · Riven → Yasuo
Kill · Jarvan IV → Nami
Kill · Aurora → Viktor
Kill · Viktor → Jarvan IV
Kill · Yasuo → Wukong
Kill · Zoe → Riven
Kill · Zoe → Riven
Objective · Wukong · Infernal Dragon
Building destroyed · Yasuo · Outer turret
Kill · Wukong → Zoe
Kill · Aurora → Wukong
Objective · Jarvan IV · Void Grub
Objective · Jarvan IV · Void Grub
Objective · Jarvan IV · Void Grub
Kill · Wukong → Zoe
Kill · Wukong → Yasuo
Kill · Zoe → Nami
Kill · Wukong → Zoe
Kill · Wukong → Aurora
Kill · Hwei → Mel
Kill · Yasuo → Wukong
Kill · Viktor → Yasuo
Kill · Viktor → Aurora
Kill · Wukong → Zoe
Kill · Riven → Jarvan IV
Objective · Wukong · Ocean Dragon
Kill · Wukong → Mel
Building destroyed · Hwei · Outer turret
Kill · Riven → Yasuo
Building destroyed · Viktor · Inner turret
Kill · Wukong → Yasuo
Kill · Hwei → Mel
Objective · Jarvan IV · Rift Herald
Building destroyed · Yasuo · Outer turret
Kill · Wukong → Mel
Kill · Viktor → Yasuo
Kill · Viktor → Jarvan IV
Building destroyed · Hwei · Outer turret

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
13 / 22 / 1935,318g · 44,836 damage
PlayerKDA · KPDamageGold · CSItems
Yasuo champion portrait

Galați#77251

Yasuo · Top

6 / 6 / 3

69.2% KP

10,949

24.4% share

8,757g

144 CS · 7.5/m

Jarvan IV champion portrait

Rybson Reformed#FREE

Jarvan IV · Jungle

1 / 4 / 7

61.5% KP

6,534

14.6% share

7,339g

146 CS · 7.6/m

Aurora champion portrait

Tykoul#EUW

Aurora · Mid

2 / 2 / 4

46.2% KP

14,003

31.2% share

6,952g

153 CS · 8/m

Mel champion portrait

todo sale bien#ADC

Mel · ADC

0 / 6 / 0

0% KP

5,106

11.4% share

6,121g

145 CS · 7.6/m

Zoe champion portrait

SpatialAwareness#macro

Zoe · Support

4 / 4 / 5

69.2% KP

8,244

18.4% share

6,149g

19 CS · 1/m

Red side

Victory
22 / 13 / 3040,815g · 47,836 damage
PlayerKDA · KPDamageGold · CSItems
Riven champion portrait

Gifflar#RMA

Riven · Top

4 / 7 / 3

31.8% KP

3,378

7.1% share

7,315g

117 CS · 6.1/m

Wukong champion portrait

EMPEROR AGURIN#ROYAL

Wukong · Jungle

10 / 3 / 5

68.2% KP

14,111

29.5% share

10,767g

153 CS · 8/m

Viktor champion portrait

Annie IRL#Annie

Viktor · Mid

5 / 1 / 6

50% KP

17,077

35.7% share

8,637g

184 CS · 9.6/m

Hwei champion portrait

TwT#EUW

Hwei · ADC

3 / 0 / 4

31.8% KP

9,932

20.8% share

8,739g

191 CS · 10/m

Nami champion portrait

noobsuppp#noob

Nami · Support

0 / 2 / 12

54.5% KP

3,338

7% share

5,357g

13 CS · 0.7/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.