Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 101 days ago
6 / 7 / 7
K / D / A
43.3%
Kill participation
859.5
Damage / min
10,152g
427.8 gold / min
15
8 placed · 2 cleared
173
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
6 / 7 / 7
43.3% KP
20,399
25.4% share
10,152g
173 CS · 7.3/m
Rabble Arouser#EUW
Wukong · Jungle
10 / 1 / 5
50% KP
18,217
22.7% share
13,119g
186 CS · 7.8/m
Phantasm#TWTV0
Ekko · Mid
4 / 1 / 6
33.3% KP
11,728
14.6% share
10,495g
220 CS · 9.3/m
Sumerei#EUW
Kai'Sa · ADC
7 / 6 / 6
43.3% KP
16,236
20.3% share
14,035g
210 CS · 8.8/m
Makkor#EUW
Ornn · Support
3 / 2 / 15
60% KP
13,587
16.9% share
8,051g
46 CS · 1.9/m
Red side
Defeatfrajgo#rank1
Cassiopeia · Top
4 / 10 / 2
35.3% KP
16,980
24.5% share
9,361g
196 CS · 8.3/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
2 / 6 / 2
23.5% KP
5,488
7.9% share
9,320g
157 CS · 6.6/m
JACKPOT#GAMBA
Naafiri · Mid
1 / 4 / 4
29.4% KP
15,214
22% share
8,601g
201 CS · 8.5/m
detdert adc acc#RANK1
Mel · ADC
5 / 5 / 4
52.9% KP
17,605
25.4% share
11,846g
224 CS · 9.4/m
VVR#333
Pantheon · Support
5 / 5 / 7
70.6% KP
13,937
20.1% share
8,140g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
