Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 101 days ago
8 / 3 / 9
K / D / A
42.5%
Kill participation
1,130.6
Damage / min
13,334g
486.6 gold / min
17
10 placed · 0 cleared
233
8.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNova Frickin#Crono
Renekton · Top
4 / 3 / 5
30% KP
24,151
22.9% share
13,044g
250 CS · 9.1/m
PM2AM#AM2PM
Qiyana · Jungle
9 / 8 / 5
46.7% KP
28,128
26.7% share
12,774g
187 CS · 6.8/m
Phantasm#TWTV0
Locke · Mid
7 / 10 / 0
23.3% KP
16,198
15.4% share
10,882g
164 CS · 6/m
Right Hand#korea
Cassiopeia · ADC
9 / 11 / 3
40% KP
25,505
24.2% share
12,071g
190 CS · 6.9/m
BARDIE3#0711
Bard · Support
1 / 8 / 15
53.3% KP
11,386
10.8% share
7,535g
10 CS · 0.4/m
Red side
VictoryTina#Nova7
Anivia · Top
0 / 11 / 5
12.5% KP
13,910
11.3% share
8,744g
178 CS · 6.5/m
Theocacs#EUW
Kha'Zix · Jungle
17 / 3 / 5
55% KP
32,568
26.5% share
16,854g
240 CS · 8.8/m
Annie IRL#Annie
Annie · Mid
8 / 3 / 9
42.5% KP
30,979
25.2% share
13,334g
233 CS · 8.5/m
Tebox#00007
Ezreal · ADC
11 / 4 / 9
50% KP
28,373
23.1% share
15,721g
207 CS · 7.6/m
frajgo#rank1
Camille · Support
4 / 9 / 11
37.5% KP
16,874
13.8% share
9,293g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
