Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 100 days ago
13 / 4 / 12
K / D / A
52.1%
Kill participation
1,307.6
Damage / min
17,542g
513.7 gold / min
23
12 placed · 5 cleared
281
8.2 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypotmacius#msk
Vayne · Top
8 / 10 / 8
33.3% KP
35,476
19.7% share
14,696g
226 CS · 6.6/m
Gunfire#ADC3
Amumu · Jungle
5 / 7 / 21
54.2% KP
31,784
17.6% share
15,234g
237 CS · 6.9/m
Annie IRL#Annie
Annie · Mid
13 / 4 / 12
52.1% KP
44,653
24.8% share
17,542g
281 CS · 8.2/m
Cocytos#Him
Lucian · ADC
12 / 4 / 13
52.1% KP
50,964
28.3% share
19,757g
291 CS · 8.5/m
1pyke23#EUW
Pyke · Support
10 / 9 / 13
47.9% KP
17,325
9.6% share
13,580g
32 CS · 0.9/m
Red side
DefeatTea#2299
Sion · Top
6 / 10 / 11
51.5% KP
26,204
22.4% share
13,056g
191 CS · 5.6/m
Last rite#final
Vi · Jungle
6 / 12 / 8
42.4% KP
14,391
12.3% share
12,799g
199 CS · 5.8/m
Galați#77251
Yasuo · Mid
8 / 8 / 9
51.5% KP
21,287
18.2% share
16,766g
300 CS · 8.8/m
Sjurdt#EUW
Hwei · ADC
13 / 9 / 6
57.6% KP
46,064
39.4% share
18,902g
225 CS · 6.6/m
ΩTuΕxMujerΩ#EUW
Rell · Support
0 / 9 / 25
75.8% KP
8,986
7.7% share
9,862g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
