Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 100 days ago
11 / 2 / 11
K / D / A
61.1%
Kill participation
1,383.9
Damage / min
12,511g
494.2 gold / min
16
8 placed · 1 cleared
214
8.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Locke · Top
8 / 8 / 0
42.1% KP
17,499
25% share
11,989g
166 CS · 6.6/m
ttv ronaldoo#1234
Lee Sin · Jungle
2 / 5 / 6
42.1% KP
12,488
17.8% share
8,435g
140 CS · 5.5/m
Omar Courtz#bllkt
Sylas · Mid
2 / 9 / 3
26.3% KP
16,351
23.3% share
9,838g
177 CS · 7/m
Chill1000#larry
Ezreal · ADC
6 / 5 / 1
36.8% KP
19,104
27.3% share
11,169g
233 CS · 9.2/m
Jussy3#Taric
Taric · Support
1 / 9 / 7
42.1% KP
4,628
6.6% share
7,076g
16 CS · 0.6/m
Red side
VictoryBrrou Swain#EUW
Jayce · Top
14 / 3 / 4
50% KP
28,830
24.6% share
14,321g
182 CS · 7.2/m
Noobie#131
Shaco · Jungle
6 / 1 / 11
47.2% KP
22,420
19.1% share
13,157g
198 CS · 7.8/m
Annie IRL#Annie
Annie · Mid
11 / 2 / 11
61.1% KP
35,037
29.9% share
12,511g
214 CS · 8.5/m
Merynia#GOAT
Xayah · ADC
3 / 9 / 1
11.1% KP
17,534
14.9% share
11,570g
219 CS · 8.7/m
sootrebor#minia
Sona · Support
2 / 4 / 17
52.8% KP
13,516
11.5% share
8,212g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
