Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 100 days ago
14 / 2 / 13
K / D / A
75%
Kill participation
1,753.9
Damage / min
15,620g
531.9 gold / min
14
10 placed · 2 cleared
227
7.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatrox#GANK
Ambessa · Top
6 / 6 / 3
64.3% KP
28,833
36.1% share
10,854g
178 CS · 6.1/m
lifetime#zoer
Rek'Sai · Jungle
3 / 8 / 8
78.6% KP
15,448
19.3% share
10,039g
147 CS · 5/m
RAIKOOOOOO#kata
Katarina · Mid
2 / 10 / 2
28.6% KP
14,237
17.8% share
9,773g
205 CS · 7/m
NoGodComplex#back
Syndra · ADC
1 / 8 / 6
50% KP
11,842
14.8% share
10,359g
227 CS · 7.7/m
Music Therapy#EUW
Sona · Support
2 / 4 / 12
100% KP
9,547
11.9% share
8,284g
27 CS · 0.9/m
Red side
VictoryIronclad#Scale
Renekton · Top
5 / 5 / 6
30.6% KP
30,066
22.4% share
11,773g
221 CS · 7.5/m
zng zng zng#11111
Quinn · Jungle
6 / 4 / 8
38.9% KP
24,699
18.4% share
15,587g
259 CS · 8.8/m
Annie IRL#Annie
Annie · Mid
14 / 2 / 13
75% KP
51,505
38.4% share
15,620g
227 CS · 7.7/m
baumbaumbaumi#EUW
Yasuo · ADC
8 / 3 / 6
38.9% KP
20,484
15.3% share
14,894g
244 CS · 8.3/m
LightMistress#3491
Renata Glasc · Support
3 / 1 / 22
69.4% KP
7,281
5.4% share
10,663g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
