Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 100 days ago
3 / 4 / 10
K / D / A
35.1%
Kill participation
747.5
Damage / min
12,083g
369.7 gold / min
24
11 placed · 2 cleared
225
6.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFIZZKING#111
Fizz · Top
7 / 9 / 7
36.8% KP
24,462
14.3% share
15,227g
209 CS · 6.4/m
GENERAL detdert#R1GX
Talon · Jungle
6 / 4 / 7
34.2% KP
19,216
11.2% share
14,376g
250 CS · 7.6/m
faker baIIsack#0000
Yone · Mid
2 / 8 / 14
42.1% KP
34,790
20.3% share
12,598g
247 CS · 7.6/m
ZYB gen4#KR01
Tristana · ADC
18 / 7 / 11
76.3% KP
67,370
39.4% share
21,052g
288 CS · 8.8/m
ßlødreïna#100
Sylas · Support
5 / 11 / 16
55.3% KP
25,177
14.7% share
11,084g
36 CS · 1.1/m
Red side
DefeatAnnie IRL#Annie
Sion · Top
3 / 4 / 10
35.1% KP
24,432
17.6% share
12,083g
225 CS · 6.9/m
Kokoro#1206
Lee Sin · Jungle
9 / 10 / 12
56.8% KP
24,163
17.4% share
13,063g
175 CS · 5.4/m
Kaitze#spuds
Akali · Mid
17 / 7 / 4
56.8% KP
53,988
38.8% share
16,037g
232 CS · 7.1/m
Melljo#4562
Kalista · ADC
7 / 9 / 8
40.5% KP
26,803
19.3% share
17,212g
286 CS · 8.8/m
twtv laabuk#0124
Lulu · Support
1 / 8 / 20
56.8% KP
9,663
6.9% share
9,416g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
