Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 99 days ago
9 / 5 / 9
K / D / A
48.6%
Kill participation
958.5
Damage / min
13,959g
493 gold / min
26
10 placed · 1 cleared
228
8.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGarnburgha#9751
Fiora · Top
7 / 8 / 9
43.2% KP
22,467
18.6% share
12,703g
176 CS · 6.2/m
Annie IRL#Annie
Sylas · Jungle
9 / 5 / 9
48.6% KP
27,142
22.5% share
13,959g
228 CS · 8.1/m
programmlol#tіtok
Irelia · Mid
4 / 8 / 11
40.5% KP
20,642
17.1% share
12,436g
266 CS · 9.4/m
chovychovychovy#1313
Taliyah · ADC
2 / 12 / 15
45.9% KP
22,141
18.4% share
10,582g
184 CS · 6.5/m
RAIKOOOOOO#kata
Katarina · Support
15 / 8 / 9
64.9% KP
28,267
23.4% share
14,130g
93 CS · 3.3/m
Red side
VictorySchmuseyone#BZZ
Yone · Top
9 / 11 / 8
41.5% KP
37,931
26.6% share
13,710g
236 CS · 8.3/m
TWTV KAAGAROO#EUW11
Trundle · Jungle
4 / 5 / 17
51.2% KP
17,988
12.6% share
11,789g
176 CS · 6.2/m
kocham azje#caro
Akali · Mid
11 / 7 / 3
34.1% KP
31,558
22.2% share
16,247g
256 CS · 9/m
Dreilix#CN3
Kalista · ADC
14 / 7 / 11
61% KP
40,105
28.2% share
18,648g
251 CS · 8.9/m
Korean Lucian#ADC
Blitzcrank · Support
3 / 7 / 26
70.7% KP
14,876
10.4% share
10,747g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
