Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 99 days ago
6 / 7 / 10
K / D / A
50%
Kill participation
1,204.4
Damage / min
13,022g
487.1 gold / min
16
10 placed · 2 cleared
195
7.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
6 / 7 / 10
50% KP
32,197
27.6% share
13,022g
195 CS · 7.3/m
sensiz olmaz#recep
Ambessa · Jungle
15 / 4 / 10
78.1% KP
41,172
35.3% share
15,517g
217 CS · 8.1/m
Lesbian princess#UwU
Singed · Mid
5 / 3 / 10
46.9% KP
16,350
14% share
11,053g
209 CS · 7.8/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
6 / 2 / 6
37.5% KP
20,893
17.9% share
12,155g
206 CS · 7.7/m
Zweiss#8000
Nautilus · Support
0 / 4 / 13
40.6% KP
6,113
5.2% share
7,458g
29 CS · 1.1/m
Red side
DefeatGALA RULER AEON#EUW
Vayne · Top
1 / 4 / 5
30% KP
9,398
11.4% share
8,804g
182 CS · 6.8/m
CHOI#최성혁
Wukong · Jungle
7 / 11 / 5
60% KP
22,442
27.3% share
11,331g
156 CS · 5.8/m
chains#free
Sylas · Mid
9 / 6 / 4
65% KP
26,859
32.7% share
12,416g
191 CS · 7.1/m
KC NEXT ADKING#EUW
Ziggs · ADC
2 / 6 / 2
20% KP
17,568
21.4% share
11,902g
236 CS · 8.8/m
Autumn Leaf#Seal
Shen · Support
1 / 5 / 8
45% KP
5,839
7.1% share
7,159g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
