Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 99 days ago
14 / 6 / 11
K / D / A
67.6%
Kill participation
1,305.7
Damage / min
12,055g
514.1 gold / min
15
9 placed · 2 cleared
133
5.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkocham azje#caro
Locke · Top
3 / 8 / 7
40% KP
13,520
21.1% share
9,635g
175 CS · 7.5/m
Lewozu#EUWÄÄ
Kha'Zix · Jungle
4 / 6 / 6
40% KP
11,849
18.5% share
8,841g
157 CS · 6.7/m
Makkor#EUW
Ornn · Mid
6 / 9 / 8
56% KP
14,830
23.1% share
9,238g
131 CS · 5.6/m
ANDA#RIEL
Lucian · ADC
11 / 7 / 5
64% KP
18,133
28.2% share
11,980g
194 CS · 8.3/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 7 / 19
80% KP
5,867
9.1% share
7,341g
33 CS · 1.4/m
Red side
Victory죽이는#tof
Fiora · Top
10 / 1 / 5
40.5% KP
22,136
21.6% share
13,599g
196 CS · 8.4/m
sensiz olmaz#recep
Lee Sin · Jungle
5 / 7 / 15
54.1% KP
21,832
21.3% share
9,888g
148 CS · 6.3/m
Annie IRL#Annie
Annie · Mid
14 / 6 / 11
67.6% KP
30,618
29.8% share
12,055g
133 CS · 5.7/m
regate#EUW12
Karthus · ADC
7 / 5 / 16
62.2% KP
21,804
21.3% share
12,439g
205 CS · 8.7/m
Qorath#40312
Rell · Support
1 / 6 / 27
75.7% KP
6,216
6.1% share
7,701g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
