Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 98 days ago
3 / 11 / 12
K / D / A
39.5%
Kill participation
959
Damage / min
12,854g
372.2 gold / min
25
12 placed · 3 cleared
262
7.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Ambessa · Top
11 / 10 / 6
35.4% KP
51,780
27.1% share
18,792g
267 CS · 7.7/m
SeXnS#SeXnS
Jarvan IV · Jungle
10 / 6 / 23
68.8% KP
45,135
23.6% share
17,212g
257 CS · 7.4/m
twtv 44teca#4teca
Ekko · Mid
10 / 7 / 6
33.3% KP
32,984
17.2% share
14,533g
247 CS · 7.2/m
detdert adc acc#RANK1
Mel · ADC
16 / 9 / 13
60.4% KP
45,672
23.9% share
19,122g
268 CS · 7.8/m
2 8 2 7 2 9 4 2#56887
Nautilus · Support
1 / 6 / 26
56.3% KP
15,735
8.2% share
10,165g
33 CS · 1/m
Red side
Victoryfrajgo#rank1
Warwick · Top
15 / 8 / 6
55.3% KP
34,666
21.6% share
19,154g
262 CS · 7.6/m
DOSEMECI NightyN#2222
Olaf · Jungle
10 / 8 / 14
63.2% KP
36,035
22.5% share
16,644g
216 CS · 6.3/m
Annie IRL#Annie
Viktor · Mid
3 / 11 / 12
39.5% KP
33,119
20.7% share
12,854g
262 CS · 7.6/m
ZYB gen4#KR01
Jinx · ADC
7 / 9 / 16
60.5% KP
39,465
24.6% share
17,512g
301 CS · 8.7/m
Backup#0018
Sylas · Support
3 / 12 / 18
55.3% KP
16,869
10.5% share
10,548g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
