Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 98 days ago
11 / 1 / 8
K / D / A
67.9%
Kill participation
897.8
Damage / min
12,537g
510.7 gold / min
20
7 placed · 2 cleared
179
7.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpoodersussi#1352
Olaf · Top
5 / 6 / 10
53.6% KP
14,187
18.8% share
9,958g
156 CS · 6.4/m
EMPEROR AGURIN#ROYAL
Diana · Jungle
5 / 4 / 15
71.4% KP
16,760
22.2% share
12,339g
204 CS · 8.3/m
Annie IRL#Annie
Annie · Mid
11 / 1 / 8
67.9% KP
22,040
29.2% share
12,537g
179 CS · 7.3/m
elektrikgittiknk#EUW
Dr. Mundo · ADC
2 / 5 / 6
28.6% KP
7,930
10.5% share
9,798g
174 CS · 7.1/m
Rybson Reformed#FREE
Senna · Support
5 / 3 / 17
78.6% KP
14,499
19.2% share
10,931g
30 CS · 1.2/m
Red side
DefeatFrank Lundy#AGENT
Vayne · Top
4 / 7 / 4
42.1% KP
16,624
19.1% share
8,368g
151 CS · 6.2/m
race my mind#drake
Nidalee · Jungle
5 / 4 / 8
68.4% KP
16,390
18.8% share
9,671g
158 CS · 6.4/m
ttv ronaldoo#1234
Jayce · Mid
3 / 3 / 6
47.4% KP
20,392
23.5% share
10,484g
254 CS · 10.3/m
T1 Smash#2006
Caitlyn · ADC
4 / 5 / 8
63.2% KP
22,458
25.8% share
13,785g
240 CS · 9.8/m
Serenity#2551
Leona · Support
3 / 9 / 10
68.4% KP
11,092
12.8% share
7,704g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
