Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 97 days ago
3 / 8 / 20
K / D / A
44.2%
Kill participation
1,044.3
Damage / min
12,297g
424.3 gold / min
9
8 placed · 0 cleared
219
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
3 / 8 / 20
44.2% KP
30,268
19.5% share
12,297g
219 CS · 7.6/m
Michiel deRuyter#NLNLN
Naafiri · Jungle
17 / 2 / 11
53.8% KP
46,660
30.1% share
17,593g
245 CS · 8.5/m
TWTV Peng04#Yuqi
Akali · Mid
24 / 10 / 9
63.5% KP
47,039
30.3% share
18,309g
183 CS · 6.3/m
Battle Queen#777
Qiyana · ADC
7 / 10 / 7
26.9% KP
22,037
14.2% share
16,053g
223 CS · 7.7/m
Tsiper#akos
Nautilus · Support
1 / 10 / 25
50% KP
9,123
5.9% share
9,838g
35 CS · 1.2/m
Red side
DefeateeZaZ#333
Ryze · Top
4 / 11 / 7
27.5% KP
26,739
19.7% share
11,706g
233 CS · 8/m
EMPEROR AGURIN#ROYAL
Diana · Jungle
8 / 9 / 9
42.5% KP
27,810
20.4% share
13,331g
218 CS · 7.5/m
kocham azje#caro
Yasuo · Mid
9 / 12 / 12
52.5% KP
27,576
20.3% share
13,071g
222 CS · 7.7/m
Turning Point 3#III
Jayce · ADC
10 / 9 / 12
55% KP
29,121
21.4% share
14,590g
194 CS · 6.7/m
ZYB CANYON#KR01
Pantheon · Support
9 / 11 / 21
75% KP
24,773
18.2% share
11,968g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
