Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Flex · 97 days ago
17 / 6 / 12
K / D / A
54.7%
Kill participation
1,997.8
Damage / min
17,163g
551 gold / min
19
12 placed · 1 cleared
213
6.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatljamin yamal#xdxd
Renekton · Top
12 / 9 / 8
52.6% KP
36,150
25.2% share
15,610g
203 CS · 6.5/m
flawed by design#xxxx
Viego · Jungle
5 / 9 / 7
31.6% KP
23,822
16.6% share
13,556g
202 CS · 6.5/m
dowla#6363
Aurora · Mid
10 / 9 / 4
36.8% KP
30,482
21.3% share
13,014g
213 CS · 6.8/m
stefko#0001
Syndra · ADC
7 / 12 / 8
39.5% KP
25,179
17.6% share
12,343g
198 CS · 6.4/m
ALIENS ARE HERE#5101
Senna · Support
4 / 14 / 11
39.5% KP
27,780
19.4% share
9,892g
43 CS · 1.4/m
Red side
VictoryEyes of Heaven 8#EUW
Teemo · Top
10 / 12 / 6
30.2% KP
32,592
18.2% share
13,920g
196 CS · 6.3/m
BOSS XXXL#BAT
Rammus · Jungle
4 / 6 / 22
49.1% KP
16,403
9.2% share
12,264g
144 CS · 4.6/m
Annie IRL#Annie
Lee Sin · Mid
17 / 6 / 12
54.7% KP
62,231
34.8% share
17,163g
213 CS · 6.8/m
barenito#Baren
Ziggs · ADC
16 / 11 / 14
56.6% KP
51,610
28.9% share
16,284g
186 CS · 6/m
Kr3vx#1211
Blitzcrank · Support
6 / 3 / 23
54.7% KP
16,013
9% share
11,451g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
