Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Flex · 97 days ago
12 / 8 / 9
K / D / A
51.2%
Kill participation
1,388.8
Damage / min
14,872g
504.1 gold / min
15
7 placed · 0 cleared
211
7.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPochita#AwAwA
Smolder · Top
12 / 7 / 5
41.5% KP
44,642
27.5% share
14,146g
237 CS · 8/m
Rouwayed Abassi#EA2B
Shaco · Jungle
7 / 4 / 15
53.7% KP
26,438
16.3% share
12,058g
162 CS · 5.5/m
Annie IRL#Annie
Hecarim · Mid
12 / 8 / 9
51.2% KP
40,969
25.3% share
14,872g
211 CS · 7.2/m
barenito#Baren
Lux · ADC
7 / 14 / 16
56.1% KP
38,806
23.9% share
13,080g
153 CS · 5.2/m
el ghitt#EUW
Nami · Support
3 / 5 / 22
61% KP
11,280
7% share
9,426g
21 CS · 0.7/m
Red side
DefeatWombraider#6559
Sion · Top
7 / 11 / 2
24.3% KP
26,738
19.1% share
13,211g
202 CS · 6.8/m
Corrupted#4444
Lee Sin · Jungle
3 / 5 / 5
21.6% KP
13,604
9.7% share
10,950g
192 CS · 6.5/m
SpiritDevilll#6666
Vladimir · Mid
4 / 8 / 1
13.5% KP
28,680
20.5% share
9,899g
198 CS · 6.7/m
Slesery#EUW
Tristana · ADC
20 / 9 / 6
70.3% KP
60,471
43.3% share
19,489g
263 CS · 8.9/m
Hihea14#EUW7
Lulu · Support
3 / 8 / 21
64.9% KP
10,316
7.4% share
10,436g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
